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501 Great Games
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501 Great Games - Volume One (2001)(Guildhall Leisure Services).iso
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SERIOUS BACKGAMMON
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OPENINGS.HT_
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OPENINGS.HT
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1999-07-22
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<HTML>
<TITLE>Opening Moves</TITLE>
<FONT Face="arial">
<CENTER><H1><b>Opening Moves</b></H1></CENTER>
<br>
There are a total of 15 different opening moves available.
<br>
<a href=#dice12>1:2</a><x 60><a href=#dice13>1:3</a><x 120><a href=#dice14>1:4</a><x 180><a href=#dice15>1:5</a><x 240><a href=#dice16>1:6</a><BR>
<a href=#dice23>2:3</a><x 60><a href=#dice24>2:4</a><x 120><a href=#dice25>2:5</a><x 180><a href=#dice26>2:6</a><x 240><a href=#dice34>3:4</a><BR>
<a href=#dice35>3:5</a><x 60><a href=#dice36>3:6</a><x 120><a href=#dice45>4:5</a><x 180><a href=#dice46>4:6</a><x 240><a href=#dice56>5:6</a><BR>
<br>
Early doubles. The first player will never get a double, but same principles apply during most early moves:<br>
<a href=#dice11>1:1</a><x 60><a href=#dice22>2:2</a><x 120><a href=#dice33>3:3</a><x 180><a href=#dice44>4:4</a><x 240><a href=#dice55>5:5</a><x 300><a href=#dice66>6:6</a><BR>
<hr>
<center>
<h3><b>Main Openings</b></h3>
<hr>
<a name="dice12">
<h3>1:2</h3>
Move 6/5 to slot the valuable 5 point, and 13/11 to remove a surplus counter from 13 and help build the 5 and 7 points.<br>
<Board width=200 height=120 Points="00W2,04B1,05B4,07B3,10B1,11W5,12B4,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr>
<a name="dice13">
<h3>1:3</h3>
Make the 5 point, removing surplus chequers from the 8 and 6 points.<br>
<Board width=200 height=120 Points="00W2,04B2,05B4,07B2,11W5,12B5,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr>
<a name="dice14">
<h3>1:4</h3>
13 to 9, 6 to 5 leaves two chequers exposed, slotting the valuable 5 point.<br>
<Board width=200 height=120 Points="00W2,04B1,05B4,07B3,08B1,11W5,12B4,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr>
<a name="dice15">
<h3>1:5</h3>
13 to 8, 6 to 5 leaves a chequer on the 5 point.<br>
<Board width=200 height=120 Points="00W2,04B1,05B4,07B4,11W5,12B4,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr>
<a name="dice16">
<h3>1:6</h3>
Make the 7 point using surplus chequers from the 13 and 8 points.<br>
<Board width=200 height=120 Points="00W2,05B5,06B2,07B2,11W5,12B4,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr>
<a name="dice23">
<h3>2:3</h3>
Move 13/11 and 13/10 to bring two surplus chequers from the 13 point into play, and to enhance the
probability of building the key blocking points on 7 and 5.<br>
<Board width=200 height=120 Points="00W2,05B5,07B3,09B1,10B1,11W5,12B3,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr>
<a name="dice24">
<h3>2:4</h3>
Build on the 4 point by moving 8/4, 6/4.<br>
<Board width=200 height=120 Points="00W2,03B2,05B4,07B2,11W5,12B5,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr>
<a name="dice25">
<h3>2:5</h3>
Remove two surplus chequers from the 13 point by moving 13/11 and 13/8.<br>
<Board width=200 height=120 Points="00W2,05B5,07B4,10B1,11W5,12B3,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr>
<a name="dice26">
<h3>2:6</h3>
Run from 24/18 and 13/11.<br>
<Board width=200 height=120 Points="00W2,05B5,07B3,10B1,11W5,12B4,16W3,17B1,18W5,23B1" dice="//02C" cube="0?">
<hr>
<a name="dice34">
<h3>3:4</h3>
Remove two surplus chequers by playing 13/10, 13/9.<br>
<Board width=200 height=120 Points="00W2,05B5,07B3,08B1,09B1,11W5,12B3,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr>
<a name="dice35">
<h3>3:5</h3>
Build the 3 point by moving 6/3, 8/3.<br>
<Board width=200 height=120 Points="00W2,02B2,05B4,07B2,11W5,12B5,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr>
<a name="dice36">
<h3>3:6</h3>
Run 13/10 and 24/18.<br>
<Board width=200 height=120 Points="00W2,05B5,07B3,09B1,11W5,12B4,16W3,17B1,18W5,23B1" dice="//02C" cube="0?">
<hr>
<a name="dice45">
<h3>4:5</h3>
Play 13/9 and 13/8 to bring two surplus chequers into play.<br>
<Board width=200 height=120 Points="00W2,05B5,07B4,08B1,11W5,12B3,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr>
<a name="dice46">
<h3>4:6</h3>
Run from 24/18, 18/13 to try to free one of your runners.<br>
<Board width=200 height=120 Points="00W2,05B5,07B3,11W5,12B5,13B1,16W3,18W5,23B1" dice="//02C" cube="0?">
<hr>
<a name="dice56">
<h3>5:6</h3>
Run from 24/18, 18/13 to escape one of your runners.<br>
<Board width=200 height=120 points="00W2,05B5,07B3,11W5,12B5,16W3,18W5,23B2">
<- doubles >
<hr>
<h3><b>Opening Doubles</b></h3>
<hr><a name="dice11">
<h3>1:1</h3>
Move from 8/7, 8/7 and 6/5, 6/5 to form two valuable points in your home board.<br>
<Board width=200 height=120 Points="00W2,04B2,05B3,06B2,07B1,11W5,12B5,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr><a name="dice22">
<h3>2:2</h3>
Move 13/11, 13/11 and 6/4, 6/4.<br>
<Board width=200 height=120 Points="00W2,03B2,05B3,07B3,10B2,11W5,12B3,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr><a name="dice33">
<h3>3:3</h3>
Move 24/21, 24/21 and 8/5, 8/5.<br>
<Board width=200 height=120 Points="00W2,04B2,05B5,07B1,11W5,12B5,16W3,18W5,20B2" dice="//02C" cube="0?">
<hr><a name="dice44">
<h3>4:4</h3>
Move 24/20, 24/20 and 13/9, 13/9.<br>
<Board width=200 height=120 Points="00W2,05B5,07B3,08B2,11W5,12B3,16W3,18W5,19B2" dice="//02C" cube="0?">
<hr><a name="dice55">
<h3>5:5</h3> 5
Run from 13/8, 13/8 then 8/3, 8/3.<br>
<Board width=200 height=120 Points="00W2,02B2,05B5,07B3,11W5,12B3,16W3,18W5,23B2" dice="//02C" cube="0?">
<hr><a name="dice66">
<h3>6:6</h3>
Move 24/18, 24/18 and 13/7, 13/7.<br>
<Board width=200 height=120 Points="00W2,05B5,06B2,07B3,11W5,12B3,16W3,17B2,18W5" dice="//02C" cube="0?">
</center><hr>
<a href=tutorial.htm>Backgammon Tutorial</a> <a href=points.htm>Key Points on the Board</a><hr><BODY>
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